Elementalist

CRITICAL (for all elements): Element Change - Change to any element of your choice

Fire:

Ability 1 (Normal Attack): Fire Slash - Slash forward to cut like a hot knife

Ability 2: Flame Charge - Charge forward and inflict Burn to anyone you hit

Ability 3: Fire Spread - Slash a wave of fire that deals damage

 Water: 

Ability 1 (Normal Attack): Water Spear - Slash with the water spear to inflict damage

Ability 2: Water Blast - Slow and damage everyone near you when used

Ability 3: Wave Splash - splash out a cone wave that deals damage and does knockback

 Thunder: 

Ability 1 (Normal Attack): Thunder Blades - Slash forwards quickly to deal rapid damage

Ability 2: Lightning Strike - do a quick beam and teleport forward at the end of the beam, deals damage to all enemies hit, stop if hit a wall

Ability 3: Thunder Shock - shock, deals damage and apply Stun effect to all the enemies in front of you

 Earth :

Ability 1 (Normal Attack): Heavy Blade - Attack slow but does a good ammount of damage

Ability 2: Area Quake - Stun everyone around you in an area

Ability 3: Earth Burst - create an AoE attack that deals damage and slow

 Wind: 

Ability 1 (Normal Attack): Wind Cutter - Attack very quickly but does less damage than others

Ability 2: Wind Blast - Knock back everyone around you very far

Ability 3: Wind Burst - Fire a barrage of wind that deals damage